the console will pose the most trouble with all the gadgets and detail which should be interactable and movable, which could be scripted to function as a hidden object game with the task of controlling the tardis, opening doors solving computer puzzles for instance
the textures should be complicated but doable since most textures will be repeatable since the rotational symetry of the inside of the tardis, colours are repeated quite often but i forsee qute large texture map sizes
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