Tuesday 6 May 2014

my own tardis model/anim/gamescene? (apparently this has been a draft and not published- since april)

ok so the concept is that i will be creating a 3d game scene of the interior of the tardis, with the exterior as an asset. from outside the tardis the ship will be a regular size; open the door and its bigger on the inside (or smaller on the outside if your that way inclined) this is using the same effect that portals use in games such as prey

the console will pose the most trouble with all the gadgets and detail which should be interactable and movable, which could be scripted to function as a hidden object game with the task of controlling the tardis, opening doors solving computer puzzles for instance


the textures should be complicated but doable since most textures will be repeatable since the rotational symetry of the inside of the tardis, colours are repeated quite often but i forsee qute large texture map sizes




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