
Tuesday, 6 May 2014
Sunday, 20 April 2014
Ok so several of the projects have fallen at the wayside and been scrapped - its not that they were not viable projects but that i've lost interest in pursuing them.
This blog has been neglected as has the development of portfolio pieces - in an attempt to correct this i will be uploading development images as and when they are done - setting unrealistic targets led to stalls and poor creation of assets
Sting
Sting is the Elven shortsword weilded by Bilbo Baggins in the lord of the ring and Hobbit
split into 4 different sections; the weapon is comprised of the Blade, Hilt, Handle and Pommel
the handle is simple and wooden with silver fiiligree denoting leaves. oval shape capped by the pommel
the crossgaurd is inset with a depression, with elvish writing embossed from the hilt while the blade itself has engraving/depression of elvish writing.
a triangular rest meets the mid point of the blade
the pommel is smooth and hard metal
the weapon has a rotational symmetry of 180 degrees so only half of the model actually needs to be modelled
my target is 3000 tris for the sword, so 1500 for each side of the weapon

This blog has been neglected as has the development of portfolio pieces - in an attempt to correct this i will be uploading development images as and when they are done - setting unrealistic targets led to stalls and poor creation of assets
Sting
Sting is the Elven shortsword weilded by Bilbo Baggins in the lord of the ring and Hobbit
split into 4 different sections; the weapon is comprised of the Blade, Hilt, Handle and Pommel
the handle is simple and wooden with silver fiiligree denoting leaves. oval shape capped by the pommelthe crossgaurd is inset with a depression, with elvish writing embossed from the hilt while the blade itself has engraving/depression of elvish writing.
a triangular rest meets the mid point of the blade
the pommel is smooth and hard metal
the weapon has a rotational symmetry of 180 degrees so only half of the model actually needs to be modelled

Thursday, 19 December 2013
week 12 2nd presentation
So i worked some more on the krogans face adding a few battle scars to him, in particular i researched into empty eye sockets and other disfiguring ailments, i eventually chose to have this krogans eye scratched out by one of the many predators on their homeworld, or an attack during the rachni wars.
you can notice he now has an Asymmetrical face, because part of his face had been ripped away, it has yet to be textured and should pose a challenge in making it look more realistic.
i began working on blocking out the suit
taking reference from dead space and the suits already in mass effect ive begun designing one with a lizard like appearance
Friday, 13 December 2013
Week 11 1st presentation
Krogan developement
starting with the helmet shape i laid it out in 3ds max, adding the face structure before exporting it to Zbrush,
since this model is supposed to be of a Primal Battle Master;- a single battle master is said to be an equal match to ten soldiers of a different species, a Fierce brute of a krogan who lived during the rachni wars.
They were cultivated by another race the salarians to provide soldiers capable of surviving on inhospitable worlds due to their resilient nature such as there tough rock/plate like skin which provide natural armour, higher pain threshold, and tolerance to temperate conditions.
being amphibian like bipeds their jaw resembles a lizard, snake or iguana. while their body resembles a fusion of rock and muscle.
characterisation
a dark red in colour, this krogan will be wearing primitive armour (metal plain looking, scratched and dented) will have seen wars, have his fair share of scars
the face needs to be further sculpted, while the armour needs to be modelled this week
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