Thursday 31 October 2013

week 4 WORLD: 3D Studio Max Building ( Drill )

Nicolas Richalets image was the basis for the low poly version of the arch with a limited amount of time we were to model, texture and import into UDK. http://showmedesign.s3.amazonaws.com/wp-content/uploads/2012/03/adayinvalcour.jpg

while it looks like the reference image i did not get round to texturing it sufficiently. 

 again in udk i created a low poly version of the image to the left using the built in brushes and textures.

Wednesday 30 October 2013

week 4 WORLD: UDK Building from Reference ( Homework )

so we were tasked with recreating a scene using only the builder brushes in UDK

original by Weiye Yin using 3ds max (2004) http://franc.cgsociety.org/gallery/186489/

This is my first attempt at building a scene in the UDK without importing meshes from another source. the basic shapes were easy to model, though my alcoves are a bit shallow (can be hard to see)
textures let the piece down as it has none of the realism of the original



Monday 21 October 2013

week 3 Texture Creation - Brick, Metal, Organic & Alpha

a ship i've started working on
a bit more work on the ship, basic rigging adds a bit more realism to the model 4hrs to make roughly
tilable brick texture

tilable hedge texture


tilable metal texture with rivets

Thursday 10 October 2013

week 3

This will be a collection of work in progress (WIPS) or abandoned projects, which will hopefully demonstrate development of quality and polished 3d and art assets/pieces.

2nd Year game design
1st project Luggage from discworld
1 hr
 cell shaded chest
2.5hrs in the tongue and teeth have taken shape, cell shading (ink matte) didnt show it off very well so ive switched to clay.

teeth need to be sculpted better along with some feet as well as intricate detail such as locks, engravings and woodgrain.