original by Weiye Yin using 3ds max (2004) http://franc.cgsociety.org/gallery/186489/
This is my first attempt at building a scene in the UDK without importing meshes from another source. the basic shapes were easy to model, though my alcoves are a bit shallow (can be hard to see)
textures let the piece down as it has none of the realism of the original
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